Posts tagged xbox 360

DESTINY Beta [review] 
:: I got into it on it’s final day, but spent 8hrs getting to know as much as I could - Able to level all three classes/races to lvl4, try my hand at PvP, get my speeder, and roam around long enough to get decimated by the “??” level mobs hidden underground… Note: I was playing on my X360 (opting to wait for a XOne until the game’s release)Verdict: It’s the beautiful game I’ve been waiting for! It lived up to my anticipation as being a Halo-style game crossbread with PSO quality MMORPG aspects. The controls were smooth, easy, and accurate. For my fellow WoW players, the ability to “mount” is a little tedious, having to click ‘back’ then hold ‘x’ for a second. But you get used to it right away. In fact, having to hold buttons to activate situations is one of my favorite things about the game. It adds, with the cursor on some menus, to the whole RPG vibe. What I mean is; there are times when you’re gunning around , that you forget you’re not playing Halo. Then you jump to a convo menu (with a barter of sorts), or you pop up your Ghost menu, and the way you have to navigate brings you back to the grand scale that MMO’s are meant to have. Speaking of the Ghost; I don’t understand why so many people complained a month ago…he’s amazing! One of the things that Bungie brought to gaming was the companion issue - whereas CoD has annoying pop ups every two seconds telling you how to perform functions that are insanely trivial - here we have your Ghost (Peter Dinklage) guiding, but not laying out, what you have to do. It doesn’t take away, which is the most important thing. Just another layer of depth… With other FPS’ in mind, I was playing Titanfall during the down/maintenance times. The thought that ran through my head over and over was “this whole run’n gun multiplayer-only genre that CoD has created is really played out…” Destiny feels like the next step in gaming. It feels like it’s showing us a direction that we could head to. Away from senselessly jumping from match to match, and actually allowing ourselves to be immersed in an experience. Now, of course, any RPG’er will say “duh” but…Bungie is doing what it is known for; creating something that takes the known, and shows you an entirely new way of looking at it! What it did to the FPS and multiplayer world with Halo, it will do to the MMO world with Destiny. I haven’t even gotten into the characters themselves! Sheesh…Right now I’m siding with Hunters, which is odd. I pegged myself as a Warlock, with the guns and the magic and the pew pew pew. But Hunters have so much control over some awesome weaponry! I forgot my go-to for RGP’s is long distance attacks (I’m a balance druid in WoW). So I spent most of the beta looking down a scope picking up clean headshots! And while the androids look awesome, and the Awaken have cool hair, I ended up making a human that looks like…well…me. I’m one of those gamers. There wasn’t a toke of social interaction, other than busting out sick dance moves in the tower. Though I had a helpful Titan join up when I was ambushed with a Public Event. PS: The first time I ran into a PE was I sold! The fact that anyone can jump into this on-the-spot instance is thrilling! Hold your spot, kill the enemies, beat the timer, and be rewarded with loot! I felt like I had accomplished something…like…not just another quest. It pulls you out of your “here we go” head space, and demands that you live the game…not just play it! I’m at that point where I could go on and on, so I’ll just say that if you’ve been a sceptic up to this point, just allow yourself to dive in! As for which console, I don’t care…the exclusive bundle is going to Sony, but I’m picking up the xOne to continue the Halo franchise… 

DESTINY Beta [review] 

:: I got into it on it’s final day, but spent 8hrs getting to know as much as I could - Able to level all three classes/races to lvl4, try my hand at PvP, get my speeder, and roam around long enough to get decimated by the “??” level mobs hidden underground…
Note: I was playing on my X360 (opting to wait for a XOne until the game’s release)

Verdict: It’s the beautiful game I’ve been waiting for! It lived up to my anticipation as being a Halo-style game crossbread with PSO quality MMORPG aspects. The controls were smooth, easy, and accurate. For my fellow WoW players, the ability to “mount” is a little tedious, having to click ‘back’ then hold ‘x’ for a second. But you get used to it right away. In fact, having to hold buttons to activate situations is one of my favorite things about the game. It adds, with the cursor on some menus, to the whole RPG vibe. What I mean is; there are times when you’re gunning around , that you forget you’re not playing Halo. Then you jump to a convo menu (with a barter of sorts), or you pop up your Ghost menu, and the way you have to navigate brings you back to the grand scale that MMO’s are meant to have. 
Speaking of the Ghost; I don’t understand why so many people complained a month ago…he’s amazing! One of the things that Bungie brought to gaming was the companion issue - whereas CoD has annoying pop ups every two seconds telling you how to perform functions that are insanely trivial - here we have your Ghost (Peter Dinklage) guiding, but not laying out, what you have to do. It doesn’t take away, which is the most important thing. Just another layer of depth… 
With other FPS’ in mind, I was playing Titanfall during the down/maintenance times. The thought that ran through my head over and over was “this whole run’n gun multiplayer-only genre that CoD has created is really played out…” 
Destiny feels like the next step in gaming. It feels like it’s showing us a direction that we could head to. Away from senselessly jumping from match to match, and actually allowing ourselves to be immersed in an experience. Now, of course, any RPG’er will say “duh” but…Bungie is doing what it is known for; creating something that takes the known, and shows you an entirely new way of looking at it! 
What it did to the FPS and multiplayer world with Halo, it will do to the MMO world with Destiny. 

I haven’t even gotten into the characters themselves! Sheesh…
Right now I’m siding with Hunters, which is odd. I pegged myself as a Warlock, with the guns and the magic and the pew pew pew. But Hunters have so much control over some awesome weaponry! I forgot my go-to for RGP’s is long distance attacks (I’m a balance druid in WoW). So I spent most of the beta looking down a scope picking up clean headshots! And while the androids look awesome, and the Awaken have cool hair, I ended up making a human that looks like…well…me. I’m one of those gamers. 
There wasn’t a toke of social interaction, other than busting out sick dance moves in the tower. Though I had a helpful Titan join up when I was ambushed with a Public Event. 
PS: The first time I ran into a PE was I sold! The fact that anyone can jump into this on-the-spot instance is thrilling! Hold your spot, kill the enemies, beat the timer, and be rewarded with loot! I felt like I had accomplished something…like…not just another quest. It pulls you out of your “here we go” head space, and demands that you live the game…not just play it! 

I’m at that point where I could go on and on, so I’ll just say that if you’ve been a sceptic up to this point, just allow yourself to dive in! As for which console, I don’t care…the exclusive bundle is going to Sony, but I’m picking up the xOne to continue the Halo franchise… 


HALO: Spartan Assault [Xbox360]

:: I know it’s been out on tablets for like, 8 months. And you Xboners have already played, conquered, and uploaded ‘lets play’ videos. AND I was away when it was finally released for the 360. But…the day…has finally…come.
haha that seems a bit dramatic. But for real, I get equally excited for every Halo release. I just can’t wait to see how this ties the series together! I work tonight, and don’t have plans tomorrow (that I can remember) so this is my Vday present to myself *muah*

PS: Consider this my review ;P

2013: TOP5 VideoGames

:: To be fair, these are the only new games I actually checked out this year (haha) so it was just a matter of figuring out which was “better”. It came down to which one I became most attached to.
To see the individual ratings/writeups just click on the pics!

Honorable Mention…
Gears of War: Judgement 

30,000 ACHIEVEMENT POINTS!

:: Yesterday morning, before work, I thought I’d try and get 10mins of gameplay in during breakfast. All of a sudden I’m hitting a nerdy milestone, thanks Batman Arkham Asylum.
(and if you’re wondering; I have signed up for those Microsoft rewards…but they just keep sending me emails saying I haven’t reached the goal…which I have 5000 points ago)

ADD ME ON XBL “ihebb” and I’ll see YOU there! 

Fortunately we have a product for people who aren’t able to get some form of connectivity…it’s called the Xbox360.
Don Mattick via Microsoft - on the issue of having to keep the XboxOne online. 

TODAY ON THE INTERNET://24 

I’m still not excited about switching to new consoles…I’m still playing Halo4! I loved the upgrade from the original Xbox, so this is a bit more reminiscent of when Nintendo announced the Wii - lots of us were just fine playing the Gamecube…

What are your feels on the upgrade?

This game just help me hit 28,000 achievement points!!!
instagram: hebb

This game just help me hit 28,000 achievement points!!!

instagram: hebb

GEARS OF WAR: JUDGEMENT [review]
*possible spoiler alert - curby look away*So, I didn’t even know I needed a new GoW game until I played this. The Grub War had ended, closure had come to Marcus and his friends…now they had the long journey of rebuilding ahead.If I’m being totally honest, I don’t even LIKE Baird - I think he’s annoying!However, I tried to keep in mind what the developers at Epic originally stated with the teaser of this game; “We weren’t ready to move on to a new franchise, the universe of GoW is too much fun!” LIKES: Having a new set of (quite interesting) characters to fight Locust with is great. You can tell they have to delve into their backgrounds fairly quickly, but it’s more refreshing than rushed. I especially like Paduk…he adds so much flavor to the overarching UIR/COG civil war that’s been going on since before Eday. You get to learn why so many of the Stranded hate the COG, whereas in the original 3 you were just left to your own conclusions. And then there’s the obvious; the weapons are much better, and the scenery is gorgeous. So far I think the Markza is my fav weapon. I also really liked the leveling system - adding ‘stars’ as currency pushed me to play better, take more risks, and play through with more of a go-big-or-go-home mentality! Then of course there’s the unlockable campaign that lets you play as Baird parallel to Fenix’s final mission in GoW3.DISKLIKES: Going back to the guns…I hate it when games do PREquels that display better tech than the originals, for me it takes away from the story. Also, did anyone else notice that there were no epic levels where you had to pilot something huge? Total buzzkill! I also couldn’t stand the controls; no heads-up to choose your weapons (not to mention you only got two guns instead of 3) and placing grenades took a while to get used to. Overall the game felt a little lacking, like they either ran out of time or just didn’t care about the finer details. Having two campaigns is nice, but having a richer single campaign would’ve been better. Overall if you’re into Gears you should pick this up. And if you’ve been thinking about getting into it, obviously you have to start with this now. Try borrowing it from a friend though, you can finish the main chunk of it in one evening.

GEARS OF WAR: JUDGEMENT [review]

*possible spoiler alert - curby look away*
So, I didn’t even know I needed a new GoW game until I played this. The Grub War had ended, closure had come to Marcus and his friends…now they had the long journey of rebuilding ahead.
If I’m being totally honest, I don’t even LIKE Baird - I think he’s annoying!
However, I tried to keep in mind what the developers at Epic originally stated with the teaser of this game; “We weren’t ready to move on to a new franchise, the universe of GoW is too much fun!”
LIKES: Having a new set of (quite interesting) characters to fight Locust with is great. You can tell they have to delve into their backgrounds fairly quickly, but it’s more refreshing than rushed. I especially like Paduk…he adds so much flavor to the overarching UIR/COG civil war that’s been going on since before Eday. You get to learn why so many of the Stranded hate the COG, whereas in the original 3 you were just left to your own conclusions. And then there’s the obvious; the weapons are much better, and the scenery is gorgeous. So far I think the Markza is my fav weapon. I also really liked the leveling system - adding ‘stars’ as currency pushed me to play better, take more risks, and play through with more of a go-big-or-go-home mentality! Then of course there’s the unlockable campaign that lets you play as Baird parallel to Fenix’s final mission in GoW3.
DISKLIKES: Going back to the guns…I hate it when games do PREquels that display better tech than the originals, for me it takes away from the story. Also, did anyone else notice that there were no epic levels where you had to pilot something huge? Total buzzkill! I also couldn’t stand the controls; no heads-up to choose your weapons (not to mention you only got two guns instead of 3) and placing grenades took a while to get used to. Overall the game felt a little lacking, like they either ran out of time or just didn’t care about the finer details. Having two campaigns is nice, but having a richer single campaign would’ve been better.

Overall if you’re into Gears you should pick this up. And if you’ve been thinking about getting into it, obviously you have to start with this now. Try borrowing it from a friend though, you can finish the main chunk of it in one evening.

IGN’s History Of: Gears Of War 

- Trying so hard to get geared up for tomorrow’s release. I’m friggin stoked, there’s just so many other things happening in life right now it’s hard to remember things like this *shudders at the thought of getting old*